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Abstract
Building up a world from zero and displaying it with a camera are not easy. For visualizing the cutscenes, I struggled a lot and made many changes, discovered and inspired by many failed tests. The main two challenges are have no creative ideas and coding-wise troubleshooting for setting up stable diffusion. For solving these problems, I did researches, checked art station and pinterest for inspirations, got a lot help from GitHub. Finally my deliverables including promotional video, teaser, a 50-page art book, video-lighting integration project, unreal engine landscape preview and a physical model.
Publication Date
7-1-2024
Campus
New York City Campus
Specialization
Live Music Production and Design
Keywords
concert design; album release party; lighting design; visual design; set design
Recommended Citation
Shen, Henry, "Float On" (2024). Creative Media and Technology. 36.
https://remix.berklee.edu/graduate-studies-cmat/36