Where We Go
Where We Go is a soundscape built in Virtual Reality. Using over 300 unique sound sources, a virtual space roughly equivalent in size to a commercial airliner factory, and several simple AIs, the piece aims to create a surreal space that is both musically generative, as well as reactive to the user as they move through it. As Virtual Reality is a nascent technology, I've had to teach myself a lot about working with it as a new medium for the creation of audio-visual art. From initial conception to final execution, the work has gone through several major revisions, and throughout the process, I've been able to holistically incorporate in to it the new understandings and techniques that I've learned along the way.
Valencia (Spain) Campus
Gordon, Miles, "Where We Go" (2015). Music Production, Technology, and Innovation. 22.