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Abstract
Games are amazing. My story and lived experiences are that of an individual who has played video games all his life, someone who loves and appreciates the medium’s narratives, gameplay design, mechanics, and most importantly, music. I will describe in this paper how my experiences as a gamer, musician, and composer influenced the composition and production of the title themes for the indie game The Wind and The Wisp. I will go into detail about particular motific and orchestrational choices to convey a particular effect and/or emotion. I composed two title themes for The Wind and The Wisp, Title A and Title B (later titled on the soundtrack as “Passing” and “Remembrance,” respectively). Title A plays during the menu screen, a quiet, nostalgic theme to introduce the player to the story and atmosphere of The Wind and The Wisp. Title B plays after completion of the game once the player has returned to the menu screen, replacing Title A with a celebratory yet introspective theme. These tracks were recorded at AIR Studios, Lyndhurst Hall, on June 2nd.
Publication Date
7-1-2025
Campus
Valencia (Spain) Campus
Keywords
video game; game audio; theme; motif; title theme
Recommended Citation
Shin, Justin. “The Wind and The Wisp: Scoring Sentimental Title Themes.” Master's thesis, Berklee College of Music, 2025. https://remix.berklee.edu/graduate-studies-scoring/317.