Scoring a Game Trailer: Glass Eden

Scoring a Game Trailer: Glass Eden

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Abstract

This thesis documents the experience of recording an original orchestral composition at London’s renowned Air Studios, realized as the final project of the Master’s program at Berklee College of Music’s Valencia campus. Over the course of a year, the project was developed around an original concept: a cinematic game trailer for Glass Eden, a fictional video game created to inspire and contextualize the musical narrative. This paper describes the process involved in coming up with the idea for the project, creating an original game trailer using AI and stock videos, as well as composing and orchestrating an original score, preparing professional-quality orchestral materials, and managing the logistical and artistic demands of a high-level recording session. The culmination of this work was a full orchestral recording at Air Studios, bringing together months of creative development, technical preparation, and collaborative execution. This project explores the intersection of world-building, multimedia storytelling, and orchestral music production, offering insights into contemporary workflows in media composition.

Publication Date

7-1-2025

Campus

Valencia (Spain) Campus

Keywords

composition; game scoring; orchestration; studio recording; mixing; mastering; conducting; producing; game design; video production; world-building

Scoring a Game Trailer: Glass Eden

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