The Living Orchestra

The Living Orchestra

Authors

Files

Abstract

Conceived as an immersive installation for a children's science museum, The Living Orchestra sought to combine music technology, motion tracking, visual media, and interactive design into a unified experience that would encourage exploration, creativity, and play. By removing conventional interfaces such as keyboards, controllers, or notation, the installation would allow users to discover musical relationships intuitively. Rather than functioning solely as an art installation, the experience would operate as an educational environment where visitors could investigate principles of rhythm, melody, harmony, orchestration, and movement. Peluso intended to craft an environment where participants could immediately engage with sound through natural body movements. The connection made to the natural world fortifies Peluso’s belief of an inherent bond between all forms of life. The installation is supported by Unreal Engine 5, Ableton Live, and TouchDesigner. An initial, budget-friendly experience has already been tested by multiple participants throughout development. Currently existing as a portable experience free of external hardware, The Living Orchestra continues to strengthen and grow with the intention of becoming a permanent installation.

Publication Date

7-1-2026

Campus

New York City Campus

Specialization

Live Music Production and Design

Keywords

interactive; 3D; world building; educational; music; projections; motion sensor; unreal engine; ableton; touchdesigner; sound design; MIDI; OSC

The Living Orchestra

Share

COinS