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Acoustic Chair
Jorge Alamar Oliver
My project consists of building a chair that solves all the problems related to inconsistencies within acoustic spaces. With this product you will be able to listen to your monitor speakers with the best possible response in any space. This project will be based on acoustic and architectural research, making sure that your ears are placed in a correct acoustic environment. To achieve this, I will be following some principles of physics such as “the head should not be situated in a space with parallel walls, to avoid frequency cancelations issues”, “the correct placement of acoustic absorption materials” and “The Lyon method of measured acoustic reflections”.
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Project W/A\V
Kyle Andrew Tesalona
Project W/A\V began like any innovation, as a solution to a problem. As a violinist, I wondered how I could implement electronics into my own performances. I toyed around with guitar pedals and ran into a couple of major problems. My largest concern was that the effects that I wanted to use were static. What if I wanted to make a filter sweep? What if I wanted to change the size of my reverb? What If I wanted to change the rate of my tremolo? What if I wanted to mix the signals of each effect? I would have to stop playing, reach down at my pedalboard and change those settings, and even then, the effects would stay unwavering. With this in mind I began to research more into what was already available at the time within modern electronic music. I was enamored of the flexibility that some of my favorite DJ’s had with their sound. They were able to manipulate the sound in every which way possible. I was envious, and I decided that that type of flexibility would be something the I would like to implement to the instrument that I know, the violin. My goal with project W/A\V is to be a developer in the world of electro-acoustic music by shedding new light on a fresh way to manipulate an acoustic instrument live. With a growing audience for progressive modern music. With our growing knowledge of music and technology and a expanding taste for electronic music in the mainstream, this only seems to be an appropriate and strong step forward in the world of electro-acoustic music and new music as a whole.
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Stutter
Daniel Babai
For my culminating experience, I would like to create an album of electronic music that builds on music I am already making but focuses on the concept of what it is like to have a speech impediment. I plan on making this album mostly instrumental, with a few guest artists mostly in the form of vocalists. I would like this album to be composed of eight songs total, and progress in chronological order of my experience as a stutterer. As is true with any struggle humans have to overcome, I have had a lot of ups and downs, thus there will be a lot of tension and release throughout the album. With the release of this album, I would like to have physical releases with my label, MelodySoul, as well as have a music video that I direct and edit for the “single” of the record. As an artist, I am a hip-hop and Neo-Soul producer, focusing on vibey grooves with hard hitting drums and vintage-sounding keyboard and synthesizer sounds. I would like to further expand my repertoire by adding new-age bass sounds, focusing heavily on intricate sound design to this record. Combining easy-going grooves with hard-cutting bass will also help illustrate the drastic changes in the my ups and downs of my speech impediment.
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Utilizing The Future of Electronic Music
David Bakker
This Culminating Experience proposal therefore seeks to promote an analysis of changes in popular EDM in the last five years and to highlight successful trends and developments. By analysing these developments, estimations into future developments of EDM might be revealed. These estimations will then be incorporated into the creation of an EP of five songs that draw influence from different genres in each song. This EP will be ready for distribution by the end of June 2016. This process aims to create a unique product that is appropriate for commercial distribution and promotion. The uniqueness of this product is hoped to generate a great deal of interest promoting the artist’s potential success.
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Cosmic Clown: Forging a solo-tech show in a mobile sound system
Elias Bendix
My Culminating Experience consists of the creation, producing and performance of material for an EP. I expect the final EP to contain at least 3 tracks that I feel satisfied with, and confident releasing. To reach this, I intend to compose at least 10 songs that I can select from, having in mind that the EP tracks are stepping stones toward building a repertoire for a full album that can be performed on stage. My aim is dual, as I first of all, wish to challenge and develop my own musical identity, and at the same time improve my musical productions skills and ability to write music for the use of other artist. Behind this dual aim is a wish to manifest what my own musical vision is, and how these express itself in every song a write and produce.
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The Underpinnings of Electronic Music: A Study and Application of Electronic Music Theory
Ryan Binhammer
For my culminating experience I plan to compose an original seven-track electronic album and produce four associated studio videos. The album will showcase my personal style along with my findings on the underpinnings of electronic music. To learn about these substructures in electronic music I will employ research, active listening, and personal musical experimentation. The four studio videos I create will each correspond to a track on my album and essentially function as online tutorials of my techniques and theories on electronic music. However, they will also document my journey making my album, further my online presence, showcase my teaching abilities, and market my music. I will release both my album and the studio videos on YouTube (individually spread over time, as well as Spotify, iTunes, Bandcamp, Soundcloud). My individual tracks will feature visual audio spectrums made within After Effects (similar to many record label YouTube channels such as Monstercat).
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Evolving the Flamenco Cajón
Giannino Clemente
A standalone acoustic-digital instrument, evolved from the flamenco cajón, that expands the percussionists’ toolbox and fusion the organic nature of the cajón with the endless possibilities of the digital universe. Using pressure and sound sensors to capture playing information, this instrument will be able to communicate with existing and most used applications through hardware and software bridges like Arduino and MAX. This instrument will be an evolution of the flamenco cajón, and will start from a regular cajón that expand its capabilities using sensors, and a micro-computer to make a complete sound and effects generation system controlled by the cajon player that could be plugged directly into a speaker or amp. It will also serve as a MIDI controller that you can plug into a computer or a MIDI device. The micro-computer could be a single board (like Arduino) or a board arrangement (Arduino + Raspberry Pi, Arduino + Extensions...).
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Becoming a Digital Humanist: An Autobiographical Nonlinear Digital Story
Jeffrey Cobbold
My CE Becoming a Digital Humanist: An Autobiographical Nonlinear Digital Story (BDH) is a six episode nonlinear digital story demonstrating the power and importance of autobiography. It tells the story of my educational journey from Princeton Theological Seminary (PTS) to Berklee College of Music in Valencia, Spain (BV). Within the story I explore the themes of race, tradition, individuality and my desired place in the academic area of the digital humanities. Through experimental music, conceptual art and basic documentation viewers are invited to decipher my personal sense of becoming and discover their own sense of self-actualization through observation of my story. This digital story has been created through the process of artistic research as related to the practice of music and music technology within the MPTI program. The six episodes are to be watched in any order viewers choose, as long as all episodes are viewed in their entirety.
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Master’s Engineering Portfolio
Austin Corely
For my CE, I’d like to craft a Master’s Engineering Portfolio of 30-45 minutes of music that I will track, mix, and master myself. I will mostly be operating out of my established comfort zone - focusing on styles that I don’t typically produce, such as jazz, electronic, world, r&b, hip-hop, and acoustic singer-songwriter music. By exposing myself to new musical and technological frontiers, readjusting the way I listen, and finding new ways to translate emotions effectively from the mind of the artist, to the ear of the listener, I hope to build a portfolio that will show more than enough professional and artistic prowess to open doors to new opportunities all over the world, whether that may lead to working in top-tier studios, pursuing my education even further at another academic institution, or becoming a pedagogue myself.
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ESTUDIO CENTRAL
Sergio del Castillo Dueñas
There is little to none-Spanish speaking content about Audio Engineering and Music production on the internet, even though Spanish is the one of the most widely spoken languages in the world with 414,000,000 native speakers. English speaking population in Latin America goes between 4% - 12% depending on the country, because of this English Audio Engineering and Music Production content hardly achieves popularity on such countries. Globalization is becoming a reality, people all over the world are uniting in one common thinking entity but there is still a lot to develop in terms of non-English electronic knowledge sharing. Estudio Central is going to be the first platform of audio engineering video content sharing for Spanish speakers in the world. Through educational and informative videos, I pretend to share the basis of audio engineering and music production to all those who wish to acquire the necessary skills to record, edit, mix and master their own productions or 3rd party projects. My main exposure platform will be the free video- sharing website YouTube. Since the creation of the Internet, multimedia-sharing experiences have become the main medium for knowledge exchange in the world, I want to embrace this tendency and deliver all my content through audiovisual productions. The reason I chose YouTube is mainly because it is the biggest video-sharing platform in the world having over 1 billion users, and all their content is free of charge. I believe knowledge should be free of charge and available to everyone that wishes to learn a specific trait or subject.
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DeSmet EP
Tate DeSmet
Using new technology, my Culminating Experience project is producing an E.P replicating the sonic characteristics of music that was recorded before digital technology. Creating this vintage style of house music, I hope to break the barrier between modern electronic dance music by using resampled vinyl sounds and live percussions to fabricate the dust and authenticity of where this genre originated from.
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AISEO
Aislinn Dicks
For my Culminating Experience, I would like to invent myself as an artist. At the moment I have absolutely no online presence related to my musical identity. This places me in a unique position to control my first impression to the world as AISEO. I will make and release my first album of original music. I intend to record, produce, mix, and master the entire album myself. I will create at least three professional music videos to show that I am skilled in a variety of technological areas. This will serve me well for potential employment opportunities. I will start my own website where I will post any information relevant to my artist persona, as well as a Soundcloud page, YouTube Account, Facebook page, Twitter account, and Instagram account as AISEO. My long-term goal is to become an electronic music producer, and be able to make music and perform for a living. This project would benefit me moving forward because of the importance of making my music available to the world and having a strong online persona.
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Becoming a DJ: Turn the Wheels of Evolution
Allycia S. Floyd
My culminating experience has been a collaborative effort between myself and three other peers, where each half of our group represented the MPTI class and the other half from the Global Entertainment & Music Business (GEMB) class. The MPTI students consisted of Aly Haddad and I as the creative participants. The GEMB students consisted of Brielle Blount and Alicia Callier as the marketing and event coordinators. Máquinas Y Máscaras was a multimedia immersive event that bridged the world of fashion with the music industry. We developed an interactive space with the local store Santo Spirito Vintage (SSV) that displayed 90s vintage street wear accompanied by music and art installations. The overall concept of the event was to have two representations of “classes” that spectators could identify with in a world dominated by Machines & Masks. The machines represent the musical component that is operated by the mechanical turntable and the masks represent the clothing and fashion component merging into a cohesive atmosphere.
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Run For Your Life
Maria Guevara
1. Produce an EP called “5”, the number five has a lot of significance in my life and also is the number associated with communication, and I would like to communicate through music. 2. Create a Mobile App/ Running campaign “Run for your life”. This goal is related to the song “Run Chata Run” a very special song to me because I created it while running next to my friend Chata, whose story is related in the lyrics.
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Máquinas y Máscaras
Aly Haddad
My culminating experience is creating a multimedia body of work to be featured and presented as part of a particular immersive event titled Máquinas y Máscaras (“Machines and Masks”). Our primary goal when curating this event was to bridge the world of fashion with the music industry using media that already exist in each field. To fully realize the concept, we partnered with Santo Spirito Vintage, a Valencian boutique located in Barrio El Carmen. One of our main focuses was to bring groups of people with some shared interest to an event hosted at a local store. The theme and framework of the event was built around three “classes” to appeal to a wide range of potential audience members. The first class is Machine, targeted to individuals who are attracted to and fascinated by technology. The second is Masked, targeted to individuals who express themselves through music. The final is SSV (Santo Spirito Vintage), targeted at individuals interested in 80s and 90s streetwear.
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Branding Project
Andrew Hlynsky
Developing ways to present myself has always been a difficult task. Although my skillset is broad and tool kit is sharp, I’m often told that it’s difficult to pin down exactly what I do. It was the goal of my CE to figure out how to talk about who I am as an artist. I spent the first half of the year researching “personal branding” and experiment by writing different biographies about myself. I noticed that there were two very distinct styles, one extremely dry and professional, the other more experimental and abstract. I developed these two identities into the AH! brand to represent the mad scientist, and Odd Object Studios to represent my more professional work. In addition I decided to release music under a new musical moniker “Oddman.” For each of these projects I developed a visual style that will be used in my websites, business cards, and letterhead.
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L’aVaaz
Harshit Jain
My Culminating Experience is a collaborative project with a student from the Performance Program - Danielle Turner. Together, we have formed a duo under the moniker L’aVaaz, under which we will produce music with electronic, indie and dance music influences. The final product will be an EP consisting of 4-6 tracks, all written and recorded at Berklee Valencia. We will be writing one track each week until the time comes to decide which compositions will makeup the EP. Danielle and I are from different parts of the world (New Delhi, India – Austin, Texas, USA), which acts as one of our biggest strengths as our unique backgrounds and influences complement our similar music taste.
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Music Producer, Live Artist & Innovator
Mayur Jumani
As an electronic music lover, my main complaint with electronic dance music events has been the lack of a ‘live’ element to it. Throughout my life, I have been involved in different fields including Music Production, live performance, Technology & Design. As technology progressed, my fascination towards midi controllers increased and I was overwhelmed by the infinite possibilities of live electronic performances. So I knew my cumulative experience here at Berklee had to be more than just original music. In brief, my project was to identify my artistic brand by developing a custom live show with excessive use of Innovative technology (including a custom designed controller), original music and multimedia elements for a unique audio/visual experience.
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CE Project
Nitish Kulkarni
My Culminating Experience project will feature a new album of original instrumental music accompanied by a variety of supporting visual materials that will aid in promoting the album online and across social channels.
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THE CELNATIC EXPERIENCE: Celtic + Carnatic music
Shruti Kumar
It is rarely that phenomenon takes place in this world. In the world of Indian art music, the advent of trinity changed the course & perception of music. This project is my initiative to revive the famous compositions of Shri Muthuswami Dikshitar, a famous composer of Carnatic Indian classical music whose compositions are famous and he has left behind a legacy to cherish. As a project I want to lay my hands on the publications of C.P.Brown (1833) and that of Manali Chinnaswami Mudaliar (1893) and create a fusion performance of this using the school ensemble, fusing the vocals with piano, western strings and wind international rhythms maintaining the original identity and spirit of the compositions. I would like to take up this project due to my predilection towards this field of art, this genre of music. This project is a collaboration with Ms. Sahana Kumar from the Global entertainment & Music Business program who will be heading the management aspects of this project- dealing with event management, marketing and production activities throughout the process. We have kept Sporting Club Russafa as a probable venue to perform.
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Soul Found
Rebecca Liberman
I am going to create an EP of original music belonging to a genre I would like to popularize called soulful pop- technically falling under popular music but with more grit and spice than your average radio hit.
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Clutter Monster
Debbie YJ Lin
d.Cluttering is a narrative exploring the relationship between physical/digital clutter in our daily lives and our individual mental/emotional spaces. Expressed through an installation composed of sound and video, the piece comments on the correlation and contribution of the clouding vision and our collective culture’s obsession with stuff. Building on this topic, made popular by the recent NY Times BestSeller book “The Life- Changing Magic of Tidying Up:The Japanese Art of Decluttering and Organzing” by Marie Kondo and ancient traditions of Chinese Feng Shui, d.Cluttering questions the attachment to material goods that are often superimposed with meaning. Similarly to every day objects, sound (music) and words can also be conceived as clutter. By intentionally using methods of “participatory culture” to comment on “consumer culture,” the piece uses text, sound clips and video footage deliberately composed and arranged as ‘symbols’ to represent “clutter” in a collagery fashion, with digital “cutting up” of sonic palettes, letters, punctuation and visuals. Playing with unorthodox methods in sound creation, d.Cluttering is composed to represent sonic clutter, by aurally illustrating the duality of near-silence and chaotic mess to depict a sensory process of mental de-cluttering. In addition to the auditory portrayal of ‘clutter’, the piece utilizes video footage to create visual collages inspired by the historical narrative initiated by “dadaism,” “sound poems,” and “sacred art,” this piece intends to comment on the importance of being mindfully aware of clutter and the decluttering in our very own kind of “sacred space.”
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CE project
William Lydgate
The new sound: I will make a record, featuring myself as an artist/producer. I will sing, I will make tracks, I will dub mix, I will make my beautiful music, as Ben put it, my Dark Side of the Moon. I will try every technique I can, quantity, to arrive at quality. My years as an engineer/producer have taught me how to flesh out tracks, make them solid, and shine. Now it’s time to use the resources of Berklee Valencia to add some captivating details and future roots dubs to that experience.
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Sense 6 Project: A New Way of Listening to Music
Luis Miguel Castillo
The objective of the project Sense 6 (S6) is to have a very unique experience while listening to music and to become aware of all of your senses involved in the process. The sense of touch through vibrations; smell, through fragrances; sight, through visuals; taste, through flavors; and hearing, with an original piece of music; to boost the senses into a memorable adventure that will create an amazing number of new possibilities to express and perceive art. S6 brings the artist the possibility to create a complete masterpiece, which means to be able to show the total artistic perception of the composer, and deliver to the public a song with an original and interesting sensorial combination. It is important to add that for the reasons exposed, this experience is also directed to people with any kind of sensory disabilities, offering them the possibility of perceiving a song with their other senses.
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