On this page, you can find the Culminating Experience (CE) Projects for all graduate students from the Berklee College of Music master’s program Music Production, Technology, and Innovation (MPTI) from 2015 – present. Click on any title for more information and access to the full paper and other deliverables (if available).
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MOOVE: MOTORIZED, SMART, AUTOMATED, WIRELESS, MUSIC VIDEO MOTION CONTROLLER
Ronald Esteban Ayala Vaca
2017Moove is an automated, motorized, professional music video motion controller, cater for both enthusiasts and professionals.
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The Development and the Documentation of the Artistic Process
Nanci Baker
2017The purpose of this document is to document the process of creating, editing, mixing and mastering for an engineer and performer.
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Programmatic Electro-Acoustic, Projection Mapping Performance
Dimitri Carabas
2017This project is a study in the juxtaposition, and fusion of traditional classical instruments with electronic and rock textures. A traditional quartet set beside synthesizers, electric guitar and electric bass will be the main focus of the work. The goal is to explore what elements of each style blend most beautifully alongside one another. Visual accompaniment to the music will exist in essence to both enhance and mirror the fusion of the traditional with the modern. Fusion of practical effects with digital manipulation will be the route towards creating stimulating visuals.
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ONAI: An Ethereal Journey
Paul Daniel
2017The purpose of this project is the development of the Audio/visual brand, ONAI, for festival performance and as a basis for post-grad school artistic development. The project will consist of an EP release of original music, a film about the brand aesthetic, and the creation and development of the live show.
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“Environments”: Live audiovisual performance
Luis Fernando Díaz González
2017The evolution of concerts throughout the years has enticed the inclusion of technological elements to enhance the musicians’ performance onstage and the audience’s experience. This inclusion has evolved into practical results achieved by using modern tools that bring about numerous possibilities. The addition of visuals in live shows has been a logical path in this audiovisual generation and it’s becoming even more recurrent in preset-day acts. The main focus of this project is to create an audiovisual performance that generates visuals reactant to the music being played in real time. This approach opposes a typical modus operandi of prerecorded videos, which are sequenced to play at specific points throughout a more conventional (but not limited) concert setting. The music is broken down and arranged into sequences that are triggered to recreate and remix original electronic music tracks while visuals are generated and manipulated by audio and MIDI. Through improvisation, spectators are able to appreciate the relation of the music with the imagery.
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Stray from the Path
Neal Dingies
2017Stray from the Path is a four song EP written in the style of Latin rock fusion. The EP will have two produced electronic songs, and two live recorded songs with real instruments. All of the money that will be made off of the EP will be donated to a charity to help recovering drug addicts.
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Uncle Ricky’s “It’s Me”
Jon Erik Lindberg
2017A creative endeavor to build myself as an artists using hip-hop, funk, rock, soul and electronic influences in one. That includes six performance sets built in Ableton Live, live audio/visual performance set, branding, social media presence, website and portfolio that will be distributed to several electronic music labels. All of the samples used will be ripped from vinyl and chopped in a way that is my own. The main focus is to combine elements from Hip-hop, Funk, Electronic, Soul, movies samples and live instrumentation into a cohesive live set broken into six pieces that include a live band incorporating samples being triggered from the Ableton Push and visuals generated by Max MSP.
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NATURAL ORDER
Erik Hasan Gomez Garza
2017Creation of an art installation that focuses on chaotic phenomena as a better model to understand reality. The main goal of the installation is for the viewer to assimilate in an artistic way the concepts of reductionism, sensitivity to initial conditions and strange attractors and how these can be associated with our daily cognitive processes. In this way, identifying ourselves as chaotic systems.
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Stranger Devices: A Sound Toolkit for the Modern Popular Musician"
Esteban Andrés Gómez Mellado
2017Stranger Devices: Performer Suite, its manual and demo videos and original music were developed throughout the 2016-2017 academic year from its proposal to the execution of the different project stages. The project comprises four Max for Live1 devices oriented to improve the workflow of live performances that include one or more computers with Ableton Live2 as a source of digital generated sound as well as outboard gear (analogue or digital) and traditional instruments together.
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NEUROPLASTIK
Tejaswi Gorti
2017An artistic and scientific exploration in the field of artificial intelligence, and how computers might “choose” to create music.
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Digitalog K: Interactive Music Based on Analog and Digital Instruments
Khairul Hazwan Musa
2017The purpose of this Culminating Experience project is to develop an interactive music based on analog and digital instruments to explore its potential in production of music as well as live performance. An extended player or EP consists of four (4) songs were produced and mixed with different tools of software and hardware equipment that inspires the source for the composition in this project. This project may offer an interactive product that involves a custom-built analog rig that would be integrated to digital instruments to produce meaningful EP. It is hope that the demand for an integrated experience with physical products that participants have the chance to engage with and be inspired the products and services that will not be purely digital or purely analog, but hybrids of the two.
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Divergent Realities
Daniel Kleffmann
2017Divergent Realities is a dark room installation that provides divergent perspectives between a black and white computer-generated audiovisual experience and a synesthetic perspective of that same environment through a binocular headset with technology similar to augmented reality. It explores and contrasts our perceived reality through technology and is meant to inspire reflection about how our reality could be perceived through machines.
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UniverSol: The Birth of a New Genre
Christopher LaPoint
2017For years, many people have listened to different kinds of music and decided they may not like a certain genre because of how it sounds. The purpose of this project is to bridge the gap between all genres by creating a new genre called “UniverSol”. An extended play (EP) of the UniverSol genre will be created and published on streaming sites such as Soundcloud and Bandcamp, along with a videotape that documents the production experience.
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BEHIND THE SCENES?
Yu Lu
2017The project will be a 5-track EP, with 4 original tunes and an arrangement of a jazz standard, with each song conveys a certain emotion. The genre will be pop music, with the pianist/keyboardist the primary artist, featuring different vocalists. For the music aspect, the project will focus on developing a personalized sound and style on piano/keyboard. For the technology aspect, the project will focus on recording and mixing for acoustic instruments.
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INDIGO: THE COMING OF LIVE-LOOP PERFORMANCE & ARTIST BRANDING
Chris Marsanico
2017My Culminating Experience at Berklee Valencia will be a live-loop performance incorporating acoustic/digital instruments and custom visuals in a downtempo/electronic style. In addition to the performance, I will be starting a website and getting all social media accounts up to date to help brand myself as a music producer/performer.
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Dysmorphic
Matthew McIntyre
2017This is an immersive audio-visual performance in el Hemispheric theater that explores cognitive science through music and video art; using the interpretation of electrical brainwave data recorded from human minds.
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Mindful
Peter Michael Amato
2017Intangible discoveries can be obtained through the thought provoking frequencies of rhythm and poetry. Once melodic dynamics and subtle elements arise, there exists an infinite force in the eyes of the beholder. Mindful by Amato PM is a conscious hip-hop/rap album that has a clear and concise focus: to elicit inner greatness. The various layers to this concept are expressed both lyrically and sonically throughout the long playing. The intention is for the record to be played throughout, while each track blends to form a larger movement. Each stands on it’s own two feet, but the full listen through generally brings forth a more transparent version of the artist’s vision. It is our daily actions that define who we are as a person. The jagged slope of life, with ups and downs, allow for us to discover new concepts, practices, and habits. These days then make up the time we spend in the world have. Chance is quite a powerful concept, which makes an appearance in Mindful through the compositional structure and generative tactics. Other topics, such as astronomy, philosophy, and mathematics, also state cases in several tracks. It seems as if the topics each play their role in the larger matter or in better expression the motivation as a whole. It is as if you can sense the ocean’s waves flowing in your veins, when the light bleeds through and you change your ways. Dream. For a dream is never false, unless you deem it so.
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MIRA
Andrés Mira Olarte
2017EP of 5 tracks making a fusion between traditional Latin music and electronic music.
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Three Cube
Nitin Muralikrishna
2017The objective of this project is to create a three-song world fusion/experimental EP with folk songs from three different regions around the world.
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Noceur Pneuma
Koray Onat
2017Noceur Pneuma is the name of the audio/visual artist, that's me, who performs live A/V live performances with/without installations and also aimed to have A/V experience exhibitions in Europe, related to his own music produced. His music is based on Minimal/Ethnic Techno.
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Randy Roughhouse – Some Like It Rough (EP + Construction Kit)
Ryan Ottney
2017The basis of this project is to compose, produce, mix, and master an extended play (EP), using custom acoustic and digital sounds, that blends electronic dance music genres in unique ways. Additionally, a construction kit of loops, one-shots, and Serum presets will be reverse engineered from and sold alongside the EP.
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Trip Seat: The Fox and the Mask
Evan Pott
2017Trip_Seat is an electronic music persona. The goal of this project is to develop and explore what it means to create interactive music experiences. These experiences will be manifested in the form of a dynamic A/V performance, and an interactive video game rich with lore. Taking inspiration from such artists as Damon Albarn and his Gorillaz project, Trip_Seat is intended to be a unique character with a fantastical origin story of betrayal, rage, and vengeance.
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A Multimedia Producer
AJ Ramirez
2017The basis of this project is to develop a portfolio of works as a multimedia producer in the increasingly intertwined fields of music, sound and visual production. The final deliverable for this project will be a collection of works and documentation presented in the form of a website, focusing on but not limited to the role as Head of Music and Sound for a film produced in conjunction with fellow MPTI candidate Matt McIntyre, who is the head visual producer for the film. It will be shown at the City of Arts and Sciences IMAX Hemispheric Dome in 6.1 3D Sound in June 2017.
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Last Night: Serum User Library & 12 Track Professional Release “Monolith”
Henry Rater
2017The objective of this project was to create a diverse, wide-ranging professional sound library by the end of the program, accompanied with the release of 12 original productions and suitable artwork. This project will include a live DJ set, which will include the music, along with an attached press kit and streamlined social media presence.